Throw a protective charm to make allies briefly invulnerable and cleansed of most negative effects.It's a rather simple yet effective ability, and really allows Kiriko to get into a fight from afar. After a tiny channel, Kiriko will appear at the targeted ally's location. Swift Step is Kiriko's only form of mobility. This is absurdly strong against lower health heroes such as damage heroes as one headshot and two body shots will spell their doom. It's important to note that landing a headshot/ critical damage will triple Kunai's damage to 120 instead. Each kunai deals 40 damage to enemy heroes, with no drop-off range for damage. Kiriko's Kunai at baseline seems pretty weak, she fires a rather slow-moving projectile at a pretty slow fire rate. Thrown projectile that deals increased critical damage. Players can simply target an ally and fire out 5 healing talismans that grant a burst of healing to any ally hit with them. This is Kiriko's bread-and-butter healing ability. Channel a burst of healing talismans that can seek targeted allies.
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